Business Wire

Mori Building and teamLab Launch Unprecedented Digital Art Museum

Del

“MORI Building DIGITAL ART MUSEUM: teamLab Borderless,” an unprecedented digital art museum — jointly created and operated by Mori Building Co., Ltd, a leading urban landscape developer, and teamLab, a world-leading digital art collective — opened today, the two organizers announced.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20180620005005/en/

Toshiyuki Inoko, Founder of teamLab (Photo: Business Wire)

Toshiyuki Inoko, Founder of teamLab (Photo: Business Wire)

The digital art museum features approximately 50 interactive artworks, some completely new, in a huge 10,000m² area with five zones. The interactive artworks have no borders separating them from the other works. Some extend beyond their installation rooms and into the corridors, some overlap with other works and some even fuse with other works. Since there are no boundaries, the immersive works keep the boundaries between people in a state of continuous flux. Visitors physically enter and explore the works as well as experience interactions with other visitors. The result is a totally new kind of interactive digital art experience the likes of which cannot be found anywhere else in the world.

Ultimately, Mori Building and teamLab wish for their unique digital art museum to expand cultural interactions in Tokyo and enhance the city’s magnetism as the metropolis approaches 2020 and beyond.

Attachment

MORI Building DIGITAL ART MUSEUM: teamLab Borderless (10,000m², 5 zones)

1: Borderless World

People understand and recognize the world through their bodies, moving freely and forming connections and relationships with others. As a consequence the body has its own sense of time. In the mind, the boundaries between different thoughts are ambiguous, causing them to influence and sometimes intermingle with each other.

teamLab Borderless is a group of artworks that form one borderless world. Artworks move out of the rooms freely, form connections and relationships with people, communicate with other works, influence and sometimes intermingle with each other, and have the same concept of time as the human body.

People lose themselves in the artwork world. The borderless works transform according to the presence of people, and as we immerse and meld ourselves into this unified world, we experience continuity among people, as well as a new relationship that transcends the boundaries between people and the world.

2: teamLab Athletics Forest

teamLab Athletics Forest is a new “creative physical space” that trains spatial recognition ability by promoting the growth of the hippocampus of the brain. It is based on the concept of understanding the world through the body and thinking of the world three-dimensionally. In a complex, physically challenging, three-dimensional space, immerse your body in an interactive world.

3: Future Park

Learn and Play! Future Park is an educational project and an experimental field for co-creation (collaborative creation).

4: Forest of Lamps

When a person stands still close to a lamp, it shines brightly and emits a color that resonates out. The light of this lamp becomes the starting point, and it spreads to the two nearest lamps. The light from the two nearest lamps transmits the same color to other lamps, one after another, spreading out continuously. The light transmitted from the lamp always resonates out as a bright light once, passing to close lamps, till all lamps have shone brightly once, and then returns to the first lamp. The light of the lamp in response to human interaction, divides in two, becomes one optical line through all lamps respectively, finally, meeting at the first lamp that became the starting point.

5: EN TEA HOUSE

Make tea and a flower blooms inside the teacup. Flowers bloom infinitely as long as there is tea. The tea in the bowl becomes an infinite world in which the flowers continue to bloom. Drink in the infinitely expanding world.

Messages from the Operators

Shingo Tsuji, President and CEO of Mori Building Co., Ltd.

Tokyo must continually enhance its magnetic power to attract people, goods, capital and information from around the world. According to the most recent Global Power City Index, an annual report issued by Mori Building’s think tank Mori Memorial Foundation, Tokyo ranks very highly in areas such as economy, environment and livability, but is lacking in terms of art and cultural interaction.

Mori Building’s urban development initiatives incorporate diverse urban functions. Our first major urban cultural development, Suntory Hall in ARK Hills, has staged a vast array of cultural events since opening in 1986. Our support for the growth and evolution of contemporary art also includes Mori Art Museum. We believe modern art is important because it reflects the modern era we live in. Now we have digital art, today’s cutting-edge modern art, which has been made possible by the rapid evolution of technologies.

Mori Building actively incorporates educational opportunities in its urban development initiatives. Mori Building provides some 20,000 children with art and learning opportunities such as the Kids’ Workshop, mainly at Roppongi Hills, every year. Children require proactive, high-dimensional learning in the real world, but instead they receive passive, two-dimensional education in classrooms. We would be pleased if children could learn how to grasp things more high-dimensionally and expand their powers of imagination by exploring our world of digital art.

During Tokyo’s exciting run-up to 2020, we hope everyone will enjoy this first and only museum of its kind, an unprecedented world of digital art created in collaboration between teamLab and Mori Building.

Toshiyuki Inoko, Founder of teamLab

Digital art has been liberated from the constraints of material substance. The feelings and thoughts that were incorporated into an artwork through a physical medium, can now be directly transferred to people (visitors) through experience.

Unlike physical materials, people move freely with their bodies, form connections and relationships with others, and recognize the world through their bodies. The body has a concept of time, and in the mind, the boundaries between different thoughts are ambiguous, making them influence and sometimes intermingle with each other.

If an artist can put thoughts and feelings directly into people's experiences, artworks too can move freely, form connections and relationships with people, and have the same concept of time as the human body. Artworks can transcend boundaries, influence and sometimes intermingle with each other. In this way, all the boundaries between artist, people and artworks, dissolve and the world teamLab Borderless is created.

As people walk freely around teamLab Borderless they lose themselves in the artwork world. The borderless artworks transform according to the presence of people, and as we immerse and meld ourselves into this unified world, we explore a new relationship that transcends the boundaries between people, and between people and the world.

 

MORI Building DIGITAL ART MUSEUM: teamLab Borderless

Location:   palette town, Odaiba
Address: 1-3-8 Aomi, Koto-ku, Tokyo
Floor space: About 10,000 square meters
Launch: June 21 (Thu), 2018
Hours: 11 am to 7 pm (9 pm during Commemorative Opening*) from Mondays to Thursdays
11 am to 9 pm (10 pm*) on Fridays and days before national holidays
10 am to 9 pm (10 pm*) on Saturdays
10 am to 7 pm (8 pm*) on Sundays and national holidays
*Commemorative Opening period from June 21 (Thu) to August 31 (Fri), 2018
–Admission until one hour before closing.
–Operating hours may change by season. Please check the website for more information.
Closed: Second and fourth Tuesdays of every month
Admission: Adults and high school/university students: 3,200 yen (tax included)
Children (age 4 to middle school students): 1,000 yen (tax included)
*Commemorative Opening Tickets will be offered for the discounted price of 2,400 yen from June 21 (Thu) to July 31 (Tue), 2018
–Advance tickets are sold for the normal price and the date of visit is fixed.
–Daily admission is limited and the gate will close if tickets sell out. Please see the website for more information.
–Admission to EN TEA HOUSE (cafe) is charged separately.
–Junior high school students or younger children must enter with a guardian.
Ticket sales: From June 7 (Thu), 2018
Sales outlets:

Museum official website (https://www.teamlab.art/e/borderless/), Lawson ticket and Seven ticket

Organizers: Mori Building and teamLab Limited Liability Partnership (established to operate the museum)
Official

website:https://www.teamlab.art/e/borderless/

Teaser video:

https://youtu.be/y3quanO4bKw

 

About Mori Building

Mori Building is an innovative urban developer based in Tokyo. The company is committed to maximizing the magnetic power of cities by creating and nurturing safe, sustainable and cosmopolitan urban centers based on its unique Vertical Garden City concept of high-rise centers for business, education, leisure and residence. The concept is applied in the company’s many leading-edge projects, including ARK Hills, Roppongi Hills and Toranomon Hills in Tokyo and the Shanghai World Financial Center. Mori Building is also engaged in real estate leasing, project management and consultation. Please visit www.mori.co.jp/en

About teamLab

teamLab (f. 2001) is an art collective, interdisciplinary group of ultratechnologists whose collaborative practice seeks to navigate the confluence of art, science, technology, design and the natural world. Various specialists such as artists, programmers, engineers, CG animators, mathematicians and architects form teamLab.

teamLab aims to explore a new relationship between humans and nature, and between oneself and the world through art. Digital technology has allowed art to liberate itself from the physical and transcend boundaries. teamLab sees no boundary between humans and nature, and between oneself and the world; one is in the other and the other in one. Everything exists in a long, fragile yet miraculous, borderless continuity of life.

teamLab has been the subject of numerous exhibitions at venues worldwide, including teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park which has welcomed over 470,000 visitors; Expo Milano 2015 Japan Pavilion, Milan; Saatchi Gallery, London; Maison&Objet, Paris; the National Taiwan Museum of Fine Arts, Taichung; DMM.PLANETS Art by teamLab which recorded 5-hour queue; teamLab: Living Digital Space and Future Parks, Silicon Valley; ArtScience Museum, Singapore; among others. Now exhibiting teamLab : Au-delà des limites at La Villette in Paris until September 9, 2018. The digital-only museum MORI Building DIGITAL ART MUSEUM: teamLab Borderless in Tokyo launches on June 21, 2018. Exhibition teamLab: A Forest Where Gods Live at Mifuneyama Rakuen in Saga, Japan opens on July 20, 2018.

teamLab’s works are in the permanent collection of the Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; and National Gallery of Victoria, Melbourne.

teamLab: https://www.teamlab.art/
Instagram:https://instagram.com/teamlab_news/
facebook: https://www.facebook.com/teamLab.inc
twitter: https://twitter.com/teamLab_net
YouTube: https://www.youtube.com/c/teamLabART

Contact information

Media Inquiries
Mori Building
Priscilla Mayumi Purro/Akiho Mishina, +81-3-6406-6606
koho@mori.co.jp
or
Weber Shandwick
Masashi Nonaka/Reina Matsushita, +81-80-1037-7879
moribldg@webershandwick.com
teamLab https://goo.gl/forms/JpO7whIK1EcKWZRp2

Om Business Wire

Business Wire
Business Wire
24 Martin Lane
EC4R 0DR London

+44 20 7626 1982http://www.businesswire.co.uk

(c) 2018 Business Wire, Inc., All rights reserved.

Business Wire, a Berkshire Hathaway company, is the global leader in multiplatform press release distribution.

Følg saker fra Business Wire

Registrer deg med din epostadresse under for å få de nyeste sakene fra Business Wire på epost fortløpende. Du kan melde deg av når som helst.

Siste saker fra Business Wire

Manchester United Shoots for Success with a “Digital Experience Platform” Powered by HCL16.8.2018 19:02Pressemelding

Manchester United (NYSE:MANU) has today announced a major milestone on its digital transformation journey with HCL Technologies, with the successful launch of the Manchester United Official app powered by HCL’s digital experience platform. The launch is part of the ongoing digital transformation of the club to provide a real-time, engaging, personalized, and unified experience to Manchester United’s 659 million global followers, which supports the club’s strategy to become a Digital Sports Enterprise. At the heart of this transformation is the digital platform developed by HCL, providing the club with a single view of fans across web and app touchpoints, offering fans a one-stop shop for everything Manchester United. Manchester United’s Group Managing Director Richard Arnold comments: “This app will allow our 659 million Manchester United followers to easily connect to the club they love, wherever they are in the world. Fans will now have the opportunity to follow all Manchester United

4K 4Charity Fun Run Announces Open Registration for IBC201816.8.2018 17:41Pressemelding

AWS Elemental, an Amazon Web Services (AWS) company, today announced that the fifth annual 4K 4Charity Fun Run at IBC Show will take place at 7:00 a.m. local time on Saturday, Sept. 15 at Amstelpark in Amsterdam. Registration is open at https://4k4charity.com/ibc. Among the non-profits supported by the 4K 4Charity Fun Run at IBC Show is Amsterdam-based StichtingNewTechKids, which provides computer science education for girls, minorities, and economically challenged youth in the Netherlands. The organization supports a computer science teacher training program for primary school teachers with proceeds from 4K 4Charity. Also supported is Iridescent, a global education non-profit that empowers underrepresented young people to become innovators and leaders through engineering and technology. Through their two programs, Curiosity Machine AI Family Challenge and Technovation, Iridescent introduces underserved communities to new technologies and empowers and equips them to apply those technol

2018 D.I.C.E. Cannes Announced Round 3 Speakers16.8.2018 14:01Pressemelding

The Academy of Interactive Arts & Sciences’ D.I.C.E. Cannes event will take place 9-11 September 2018 at the Hotel Barrière Le Majestic Cannes in France. Leading video game executives will participate in the premier networking opportunities, listen to key speakers address the conference theme - Trailblazers - to tackle some of the industry’s biggest ideas and trends. Newly announced speakers include: Craig Duncan, Studio Head at Rare – Duncan will share his studio’s experience and learnings with “A Rare Voyage of Adventure.” Duncan will provide insight into Rare’s bold new IP Sea of Thieves, a game that has inspired friendships and players creating stories together. David Hubert, Animation and Cinematic Director at Eidos Montreal – In Hubert’s talk he will discuss how cinematics are redefining AAA story-driven games and how they will continue to shape the medium to push the envelope throughout the production process. Adam Orth – In a session titled “Digging for Fire: Virtual Reality 20

GN Hearing and Google Announce Partnership to Bring Direct Mobile Streaming from Android Devices to Hearing Aids16.8.2018 13:00Pressemelding

GN Hearing and Google have today announced a new technology partnership that will make GN Hearing the first manufacturer to enable a full spectrum of direct audio streaming from Android devices to hearing aids. The expectations are that direct streaming will become available to hearing aid users of the recently launched hearing aids ReSound LiNX Quattro™ and Beltone Amaze™ in a future Android release. “According to the World Health Organization, around 466 million people worldwide have disabling hearing loss. This number is expected to increase to 900 million people by the year 2050. Google is working with GN Hearing to create a new open specification for hearing aid streaming support on future versions of Android devices,” states Seang Chau, Vice President of Engineering at Google. Users will be able to connect and monitor their hearing aids, so they can get the full advantages of their Android devices without using an intermediate device for streaming to their hearing aids. This will

Zurich Expands Global Use of Guidewire InsurancePlatform with Selection of Guidewire Cyence Risk Analytics16.8.2018 12:55Pressemelding

Guidewire Software, Inc. (NYSE: GWRE), the provider of the industry platform Property and Casualty (P&C) insurers rely upon, today announced that Zurich Insurance Group (Zurich) has selected Guidewire Cyence™ Risk Analytics (Cyence) to leverage the cyber risk knowledge and insights the solution provides to help the company prospect, underwrite, and price risks. Zurich will roll out Cyence globally with an emphasis on enhanced analytics and intelligence for risk selection. Unprecedented technological advances of the 21st century have shifted the nature of risk across the P&C insurance industry. Ever-evolving cyber risks present unique challenges including limited availability of traditional actuarial data needed to model these risks. Cyence combines economic modeling, cybersecurity, machine learning and Internet scale data collection to help risk takers assess the financial impact of cyber risk. “After conducting a thorough search, we found that the capabilities of Guidewire Cyence Risk

Scientist.com Named One of America’s Ten Fastest-Growing Private Companies by Inc. Magazine16.8.2018 12:06Pressemelding

Scientist.com, the world’s leading marketplace for outsourced scientific services, today announced that it ranked no. 9 on Inc. magazine’s 2018 list of the 5,000 fastest-growing, privately owned companies in America. Scientist.com ranked no. 2 nationally in the Health category and no. 2 in the state of California. The San Diego-based company builds private marketplaces that connect life science research organizations with a global network of over 2,600 contract research organizations (CROs) and providers of scientific services. “Our mission is to empower and connect scientists worldwide and make it possible to cure all human diseases by 2050,” stated Kevin Lustig, Scientist.com’s CEO and Founder. “On Scientist.com, a single, highly trained scientist can run an entire drug discovery program from concept to clinic from his or her laptop without ever physically entering a laboratory.” The pharmaceutical industry spends about $150B a year on medical research and produces about 25 new medic